Affiliate Faculty / Research Fellows
Nandini Ranganathan, Ph.D.
Nandini Ranganathan, Ph.D.
Nandini Ranganathan is the founder and Executive Director of Make+Think+Code.
She has a PhD in Mathematics from the University of Michigan, as well as a A.B. from Wellesley College. At PNCA, she has developed and taught innovative and interdisciplinary curriculum in mathematics, physics, research methods, and computer science to artists and designers. She is a co-organizer of the Hive Cascadia Learning Network, working to incorporate art, technology, and making into STEM education and is deeply passionate about increasing diversity in technology and in expanding access to STEAM education for a wider audience.
She has designed and facilitated technology-focused collaborative hackathons, brainstorming and problem-solving sessions. Her research and teaching have focussed on questions in abstract mathematics, cryptography, artificial intelligence, steam pedagogy, and the potential, implications, applications, and consequences of technology.
She always feels a tinge of confusion and sadness as she declares "I am not a robot" while filling out forms online.
Myles de Bastion
Myles de Bastion
Myles de Bastion is a British-American User Interaction & Product Designer, Artistic Director, Musician and Creative-altruist who develops technology and art installations that enables sound to be experienced as light and vibration. Myles, was born profoundly deaf to hearing parents in Vermont and was raised and schooled in England (UK) graduating with a Bachelor's Degree in computer animation.
In 2012 Myles moved to Portland OR and founded CymaSpace, a non-profit that facilitates arts & cultural events that are inclusive of the Deaf & Hard-of-Hearing, where Myles further develops his technological artistic works that translate sound into visual mediums. In 2015 Myles took his concepts into the commercial sector and founded Audiolux Devices, a technology company that now produces professional products featuring the synergy of light and sound.
Myles’ work has appeared in the Oregon Museum of Science & Industry, Portland Art Museum and on the Jimmy Kimmel Live! Show. He has built large scale installations for music festivals and Grammy-award winning jazz artist Esperanza Spalding.
Myles continues to live in Portland with his partner Kimberly and CODA daughter Zebra
Rob graduated 1983 from California Institute of the Arts, BFA in Character Animation, and has worked in hand-drawn, cg, stop motion and interactive venues in the US, UK and Canada.
He's been a developer, artist, animator, director, and supervisor on shorts, feature films, television, ride films and games. Rob has designed, modeled, rigged, animated, developed code and pipelines and directed for Disney Feature Animation, Laika Entertainment, Double Negative Visual Effects, among other companies. Starting Disney's Florida studio as their solo computer animaton artist, he worked over 15 years to build crews for films from Beauty and the Beast to Brother Bear, supervising crews on shorts and features, developing Disney's first cg boot camp, and eventually training the studio's entire 2D crew in 3D animation before it shut in 2004.
He's worked at Laika developing pipeline and creating face libraries and visual efx for Coraline and ParaNorman, created and edited motion capture data for John Carter of Mars at Double Negative, and has worked on as animation director at SuperGenius Studio for nearly five years
Rob has also evolved coursework and taught special animation topics at local colleges. He's frequently involved with job shadowing and presentation for local high schools, and is currently chapter President of ASIFA Portland, an international organization supporting all forms of (primarily local) animation.
Sara Bernstein, Ph.D
Sara Bernstein, Ph.D
Sara has been writing about and teaching media, cultural and fashion studies for over a decade. She’s served as a contributor and reviews editor for the Fashion, Style and Popular Culture Journal, contributed to Critical Studies in Fashion and Beauty and published essays on subjects ranging from fashion in the work of Charlotte Bronte, to feminist pedagogy, to paranormal teens in TV and film. She is the editor and co-founder of Dismantle: Fashion, Popular Culture, Social Change
Ingrid Diran, Ph.D
Ingrid Diran, Ph.D
Ingrid Diran's work traces the intersections of African American literature, critical theory, and biopolitics. She is currently completing a book titled Mutinous Muteness: Radicalizing Illegibility in Twentieth-Century African American Literature. She received her Ph.D. in English from Cornell University and her M.Phil in Modern Languages from Oxford University.
Jesse England, M.F.A
Jesse England, M.F.A
Jesse England (b. 1982, Oregon, USA) is an interdisciplinary artist and post-secondary educator. His output comprises a variety of gadgets, books, drawings, videos and assorted ephemera which comment on the changing landscape of contemporary media generation and consumption. Since 2004 he has exhibited his works across the USA, Europe, and Australia.
Douglas Hanes, Ph.D
Douglas Hanes, Ph.D
Dr. Hanes teaches biostatistics and research methodology at the National University of Natural Medicine and is the research biostatistician at the Helfgott Research Institute.
Before joining NUNM, he spent three years as an Assistant Professor of mathematics at the University of Minnesota in Minneapolis, then six years as Research Associate at the Legacy Clinical Research and Technology Center in Portland, Oregon, where he worked on studies addressing the vestibular system, balance, and mobility. He completed a Ph.D. in mathematics at the University of Michigan.
Dr. Hanes has worked with clinical trial data as well as survey and population data; he is especially interested in the "meta" questions of data analysis: what is the right way to gather data and use it to answer questions, and just how much faith can one put in the results?
I am a Portland-based entrepreneur, technologist, startup mentor, and instructor. I currently serves at Intel Corporation as an IoT Innovation Manager, pathfinding new applications for Intel IoT modules such as Edison, Curie, and Quark D1000. Outside of work, I organize the Portland 3D Printing Lab Meetup, 3D print prosthetic hands for kids via the eNABLE community, teach innovation and entrepreneurship to high school students through TYE Oregon, and actively mentor early stage startups. I was lead organizer of Portland Startup Weekend and remains active as a facilitator and community organizer.
Educator, Tinkerer, Technologist
Michael is a progressive Maker Educator, STEAM curriculum integrator and designer, and an educational technologist with a background in art, film, music and technology. He has a Masters in Teaching from Concordia University, and a K-12 teaching license in Art and English Language Arts.
Michael’s work in schools, summer camps, universities and professional development workshops for educators supports creative confidence, curiosity, and wonder. Beyond preparing students for STEAM based futures - he believes every student has the right to the support and resources that will prepare them for any future they imagine.
Dylan McNamee, Ph.D
Dylan McNamee, Ph.D
I am a computer enthusiast who enjoys working on both sides of the Hardware/Software boundary. Since moving to Portland in 1996, I have taught computer science at the graduate-level (at the Oregon Graduate Institute), undergraduates (at Reed College), and high school students (at Madison High School). I co-founded two startup companies in the early 2000’s, then joined Galois, Inc., a local research company that is focused on making it easier to develop trustworthy software. Since retiring from Galois last year, I’ve been focused on pursuing my passion, which is to kindle a sense of wonder and possibility around computer science and mathematics.
I am currently writing a Creative Commons-licensed book about Cryptography, Math and Programming.
Josh Michaels is a multi-media artist, programmer, curator, and organizer. His primary focus is on exploring, understanding, and explaining the impact of technology on society specifically in relation to time.
Josh's studio "Jetson Creative" produces art products and installations recognized worldwide. His artwork has been viewed over ten million times on-line and is actively being shown on more than 5,000 physical displays worldwide including 600 public displays in the Paris Metro system. Prior to founding Jetson Josh worked in industry for over a decade at companies large and small including Microsoft and Motorola.
Josh has a bachelors degree in Computer Science with a minor in Information Studies from the University of Illinois at Urbana-Champaign.
Scott Murray, M.F.A.
Scott Murray, M.F.A.
Designer, Creative Coder, Data Artist
Scott Murray is a designer, creative coder, and artist who writes software to create data visualizations and other interactive phenomena.
His work incorporates elements of interaction design, systems design, and generative art. Scott is in the Learning Group at O’Reilly Media, authored the O’Reilly title Interactive Data Visualization for the Web, and has presented two video courses on D3. Scott is also affiliated with the Visualization and Graphics Lab at the University of San Francisco, where he has taught data visualization and interaction design.
He is a Senior Developer for Processing and teaches workshops on creative coding. Scott earned an A.B. from Vassar College and an M.F.A. from the Dynamic Media Institute at the Massachusetts College of Art and Design.
His work can be seen at alignedleft.com.
Gabe Paez is the Founder and CEO of WILD, a software company building a virtual reality based suite of tools for designers to create, share, and collaborate on their life-scale designs. Gabe has been a Technical Director and coder for 15 years. He specializes in creating immersive digitally augmented spaces. He is proud to have worked with a diverse roster of agencies and clients including Adidas, Verizon, Google, Nike, and Samsung. Gabe is an avid problem solver and finds great joy in bringing big ideas to life.
Trained in Architecture, Andy Powell pursues this calling on the open fringes of contemporary professional practice. Since the initiation of his design/build practice in 2003 and the founding of the design lab and fabrication house called Superfab ten years later, his work has sought the cultivation of a new model for shaping the built environment: one that fundamentally bridges the gaps that separate Architecture from Building, Design from Fabrication, and Development from our common Culture.
Ben Purdy is a creative technologist focusing on the application of software and hardware for use in interactive installation. His career began with a decade of corporate software development at McAfee. Later he transitioned to the creative industry, first as a freelancer and eventually as a Technical Director at Instrument, a digital creative agency in Portland. Presently he works at Glowbox, the interactive technology studio he founded in 2014. Ben is a lifelong advocate of creative curiosity and technical exploration.
The notion of furniture design as the production of a static, univocal product is upended by the work of Jason Rens. His pieces can be read as both prototypes and “finished” works, and often perform the roles of both useful furnishing and decorative sculptures. In honor of the relational nature of reality, he compassionately seeks voice for the poetic within the theater of the everyday. From Experiment to Series Production – his uncommon creative sense imagines the artist's studio, network, and ways of production as materials. He graduated from the Oregon College of Art & Craft with a BFA in Craft and lives in Portland, OR.
Jeremy Rotsztain (b. 1977 in Toronto, Canada) is an artist and software programmer working with computer graphics to explore new modes of abstraction—across video installations, virtual reality worlds, mobile phone applications, and digital prints. Jeremy holds a Master's degree from the Interactive Telecommunications Program at New York University. His work has been exhibited throughout the United States and internationally, including the Cooper-Hewitt Smithsonian Design Museum, San Jose Institute of Contemporary Art, Yerba Buena Center for the Arts, New York Hall of Science, Grimmuseum, Festival Nouveau Cinéma de Montréal, and New Forms Festival. As a senior technologist, Jeremy creates interactive experiences for Second Story Studios in Portland, OR.
Howard Silverman teaches applied systems thinking in the Collaborative Design program at Pacific Northwest College of Art and in the Interactive Telecommunications Program at New York University. For many years, he was senior writer and analyst with Ecotrust, a Portland, Oregon-based NGO, working on food, fisheries, forestry, urban ecosystem services, and other initiatives.
He is a partner at Pattern Labs, writes at Solving for Pattern, and serves on the boards of Mercy Corps Northwest and Recode.
Sue Slagle (stage name SUE-C) is a video and light artist currently living and working in Portland, OR.
For the past 16 years she has created handmade videos and live media performances, traveling extensively in Europe and the USA. Her works challenge the norms of photography, video, and technology by blending them all into an organic and improvisational live performance setting. Employing a variety of digital tools to create an experimental animation "instrument," she synthesizes cinema from photographs, drawings, watercolors, hand-made papers, fabrics and miniature lighting effects.
In addition to solo performances, installations and recorded works she has collaborated with musicians such as Morton Subotnick, Luc Ferrari, Laetitia Sonami, Antye Greie (AGF), Golan Levin, Joshua Kit Clayton, Wobbly and Vladislav Delay at a variety of national and international venues including the SFMoMA, Yerba Buena Center for the Arts, San Francisco International Film Festival, REDCAT (Los Angeles), EMPAC (Rensselaer, NY), Ars Electronica (Linz), MUTEK (Montreal), SONAR (Barcelona), the MonkeyTown (NYC), and Activating the Medium (San Francisco).
Her solo performances combine live imagery with a live soundtrack using her own voice, small sound effects devices and assorted electronic instruments.
Shawn Trail is an Interdisciplinary PhD Candidate (ABD) in Computer Science and Music from the University of Victoria, BC, with a Master of Music degree in Studio Composition from SUNY Purchase College Conservatory of Music; and a dual Bachelor of Arts in Music Technology/Percussion Performance from Bellarmine University in Louisville, Ky.
He has performed and published his research on musical interfaces, synthesis and robotics at NIME, ICMC, SMC, and IEEE. As a Fulbright Fellow at Medialogy in Copenhagen, DK, Trail focused on music computing. Trail has been a composer-in-residence with LEMUR (League of Electronic Musical Robots) in Brooklyn, NY; and twice artist-in-residence at STEIM Studio for Electro-Instrumental Music) in Amsterdam, NL. Trail has worked with robotic music pioneers Eric Singer, Trimpin, Karmetik and EMMI (Expressive Machines Musical Instruments ).
In 2010 Trail served as Interface and Robotics Technician for 20 time Grammy recipient Pat Metheny’s Orchestrion Tour and HD/3D Documentary. As a performer and producer Trail has toured Europe and North America performing on stages such as Lincoln Center and Webster Hall in NYC. Trail has conducted research in traditional percussion and Afropop music in Ghana, West Africa as a visiting researcher at the International Center for African Music and Dance at the University of Ghana. Trail's work has been featured in the NY Times, Songlines Magazine, the Academy Award nominated film Favela Rising and has collaborated with multi-platinum record producers Peter Dennenberg and Andrew Schepps on recording and synthesis projects.
He is a Full-time instructor and co-founder of Music and Sonic Arts at PCC Cascade.
Shannon Willis is a multi-disciplinary artist residing in Portland Oregon. From very early on, her artistic family fostered her visual imagination by immersing her in a creative environment. Her work continues to evolve and push boundaries between traditional art media and emerging technologies. Shannon has a Bachelors of Fine Art in Sculpture from the Pacific Northwest College of Art and a Masters of Fine Art from the University of California Santa Barbara. She shows her expansive multi-media installations and artwork internationally, recently exhibiting a video installation during International Digital Arts Week in Paris France.
Shannon's work explores the exchange between philosophy, quantum physics, spirituality, and emotions. Video, tactile sculptural objects, projection, and viewer interaction become the tangible results of those converging ideas. The art work becomes an event. She creates the objects and the script, providing spaces for the viewers to become engaged, entertained and entangled in the phenomena of being alive.
Libbey White is a software developer at the Knight Cancer Institute in Portland, OR. After working in two neuroscience labs, she earned an MFA in Science & Natural History Filmmaking, and later made software for museum exhibits. Currently her work involves visualizing genomic data.
Thomas Wester works as an independent creative and technical director. Over the last 15 years he has blended digital and physical to create meaningful interactive experiences. His ever curious, ever inquisitive nature results in a wide and deep knowledge of both the creative and technical process with regards to producing for the interactive medium. He has worked with the Royal Shakespeare Company, The National Archives, Library of Congress, Hermès, Coca Cola, Target, MoMA and MFA Boston and exhibited at Tribeca and Sundance. Over a period of 12 years he built the technical practice at Second Story, establishing an interdisciplinary, experimental approach that uses technology as incubator for design innovation. Second Story is widely recognized as a leader and innovator in interactive design and storytelling.
Kim Rees is Co-founder and Head of Visualization at Periscopic, a leading data visualization firm. She is a prominent contributor in the field and has presented at several industry events including Malofiej, Eyeo, OSCON, Visualized, VisWeek, and OpenVis. Kim is passionate about bringing complex issues to the human scale and building empathy through data.
Staff / Student Lab Monitors / Alumni Mentors and Residents
Beryl Allee is an Animator and Illustrator based in Portland Oregon and has a Bachelors in Animation from PNCA. She specializes in digital hand drawn work and has shown animated short films across the US and internationally since 2013. She has been an ASIFA board member, a NOAA Science in Studio Award winner, and Princess Grace Foundation Fellow.
Matt is an alumnus of PNCA's BFA Communication Design and CCA's MFA Design programs. Before returning to PNCA, he was the design director of UC Berkeley and Communication Arts Magazine. He has collaborated with Nike, Adidas, Levis, Lexus, Bacardi, Kraft, Uniqlo, SFMOMA, and Apple on graphic design, identity, and brand strategy projects. Matt's design-art is a collection of secret surf maps, experimental form studies, and colorful odes to graphic simplicity.
Giuliano Bruno graduated from Missouri State University in 2014 with a Bachelor of Fine Arts. Since then, Giuliano has worked professionally as an artist, showing in galleries across Springfield, Missouri. He is proficient with Windows/Mac operating systems and Makerbot 3D Printers. He designed course content for the Springfield-Greene County Library's adult computer classes. Giuliano enjoys helping others one-on-one, as well as leading group seminars. His artistic practice involves traditional mediums like painting, collage, and sculpture. He works to examine the intersection of creativity, philosophy, and technology to find new and innovative possibilities within the scope of the fine arts.
Marlowe Dobbe is a PNCA Illustration alumna who got her start copying art she found in video game instruction manuals, and throughout her career she has often explored the places in which she can synthesize art and tech together. As a freelance artists, Marlowe is currently developing video games as both an artist and a creative director.
Stephanie Fogel is an artist, writer, activist, and Indigenous maker hailing from Oregon. Her painting and printmaking work contributes to a rich historical discourse of Native American activism, exploring themes of ecological responsibility, geometrics, and cultural hybridity. Drawing connections between our collective past and imminent future, Fogel mixes ancient tribal traditions with contemporary materials and subject matter.
Chris Kim is an alumnus of PNCA’s Communication Design department. He is currently working at PNCA as a web designer and front-end developer.
Grace Murphy is an illustrator and aspiring retiree based in Portland, OR. She is currently working toward her BFA in Illustration at the Pacific Northwest College of Art, where she is an active student leader. On any given day, Grace can be found drawing and telling elaborate stories about the ridiculous things that have happened to her in recent years. In her free time, she enjoys finding new music, writing, and getting as lost in nature as Oregon will allow. (Which is pretty lost.)
Phillip Thomas is an interdisciplinary artist working in Portland, Oregon. His painting, print, and sculpture work centers around the human condition in contemporary society, taking influence from science, philosophy, and mathematics to inform the images he creates.
Lou Watson (U.S., born UK., 1971) received her BFA in Intermedia Studies from the Pacific Northwest College of Art and currently lives and works in Portland, Oregon. Watson’s work involves looking closely at the everyday and transposing it through music, movement, get-togethers and game playing.
Her 8-movement experimental concert Suite Sandy Boulevard, which featured orchestrated leaf-blowers and Bureau of Transport statistics, earned her the Kayla Skinner Special Recognition Award from the 2015 Seattle Art Museum, Betty Bowen Committee. Watson’s scored films have been shown in several countries and “commute” was awarded the “John Cage Prize for Synesthesia” at the 41st NW Filmmakers Festival. She has performed experimental music scores at venues including the Henry Gallery (Seattle, WA), Hollywood Theatre (Portland, OR) and Jubitz Truck and Travel Center (Portland, OR). She exhibited in the 2016 NW Art Now Biennial (Tacoma Art Museum, WA) and her installation was subsequently purchased by Tacoma Art Museum.
This spring she is exhibiting at the Schneider Museum of Art (Ashland, OR). Watson has received grants and fellowships in support of her work from the New Foundation Seattle, Oregon Heritage Society, The Regional Arts and Culture Council and The Puffin Foundation.
Sonya Neunzert is a 3D artist, technical animator, and virtual reality developer from the Portland area. She has a Bachelor’s in Digital Art from University of Oregon, and is a member of the Portland Immersive Media Group. She is interested in VR/AR, creative coding, motion capture, and FX animation. Sonya loves to experiment with new and emerging technologies, and believes strongly that tech should be fun and accessible to everyone.