Vinyl Cutter: Fundamentals and Training

  • Harry Schneider, Scott Nieradka
  • TECH70
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Vinyl Cutter: Fundamentals and Training

  • Course: TECH70
  • Instructor: Harry Schneider, Scott Nieradka

Learn how to use, manipulate, and utilize the Roland Camm-1 GX-24 vinyl cutter at PNCA. The workshop will cover file preparation, cutting, and application. We will cover different materials that can be used by the vinyl cutter (including vinyl, rubylith, backed paper, etc, ) and how one might use them in their art practice. Everybody will have an opportunity to cut something on the cutter during the training.

PNCA students can register for these events through Self-Service. Faculty, staff, and community members should contact mtc@pnca.edu to sign up for a session.
Prerequisite: None, Required Materials: None
Upcoming sessions: Mon. Sep 25, 2017. 12:30PM – 2:00PM

Laser Cutter Fundamentals and Training

  • Jesse England, Darrell Rossman
  • TECH170
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Laser Cutter Fundamentals and Training

  • Course: TECH170
  • Instructor: Jesse England, Darrell Rossman

In this workshop, you will learn how to use the Trotec 300 laser cutter at Make+Think+Code. This machine can etch and engrave a variety of materials, including most types of paper, cardboard, fabric, and acrylic. In addition, most materials up to 3/8" thick can be cut. This machine uses Adobe Illustrator, but vector and bitmap designs can originate from other programs as well. You will also learn about the safety features of the machine and how to cut and engrave different materials safely, and how to clean/prepare the machine for use. 

Prerequisite: Some experience with graphical editing programs such as Illustrator, Photoshop, GIMP, CorelDraw, and others is a recommended prerequisite but is not required.

Required Materials: None

PNCA students can register for these events through Self-Service. Faculty, staff, and community members should contact mtc@pnca.edu to sign up for a session.

Upcoming Sessions: 

Thu, Sep 28, 5:00PM - 8:00PM

Sun. Oct 1, 2:00PM - 5:00PM

Fri. Oct 6, 2017. 1:30PM - 4:30PM

Thu. Oct 12, 2017. 5:30PM - 8:30PM

Tue. Nov 14, 2017. 5:30PM - 8:30PM

Thu. Dec 7, 2017. 5:30PM - 8:30PM

3D Printing: Fundamentals

  • Giuliano Bruno
  • TECH71
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3D Printing: Fundamentals

  • Course: TECH71
  • Instructor: Giuliano Bruno

Learn how to use some of the 3D printers at PNCA. The workshop will cover file preparation, different materials that can be used, and some basic troubleshooting.

PNCA students can register for these events through Self-Service. Faculty, staff, and community members should contact mtc@pnca.edu to sign up for a session.
Prerequisite: None, Required Materials: None

Upcoming sessions:

Th. Sep 7, 2017. 9:30AM – 10:30AM
Th. Sep 14, 2017. 9:30AM – 10:30AM
Th. Sep 21, 2017. 12:30PM – 1:30PM
Th. Sep 28, 2017. 12:30PM – 1:30PM

Arduinos and Microcontrollers: Fundamentals

  • Shannon Willis
  • TECH241
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Arduinos and Microcontrollers: Fundamentals

This is an intensive hands-on introduction to the Arduino platform, a popular and inexpensive micro controller that allows you to connect sensors and make something happen. Think of an Arduino as a mini computer you can then embed into your own projects. If you had ever wanted your work to be viewer responsive this is a good way to start. This crash course will get you started providing you with the technical know how to get started. We will also introduce electronics and soldering, allowing you to turn a prototype into a sturdy and robust project.

Prerequisite: Open to all Skill Levels, Required Materials: None

Sat. Oct 28, 2017. 11:00AM –5:00PM

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Sculpting Through CAD and VR

  • Reese Bowes
  • TECH371
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Sculpting Through CAD and VR

This workshop will focus on drawing methods for designers that wish to enter into the world of industrial and product design but have been limited by the assumed hurdles of computer aided design software. The approach discussed will be a form-first sculptural method that students interested hands-on form-making will be able to engage with quickly.

Prerequisite: None

Required Materials: None

Sun. Oct 29, 2017. 10:00AM – 4:00PM

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Creating for Mixed Reality (Kadenze)

  • Thomas Wester
  • CTE560, CTE560
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Creating for Mixed Reality (Kadenze)

  • Course: CTE560, CTE560
  • Instructor: Thomas Wester
  • Register Now

Nov 2017 - Dates and times TBA
Creating for Mixed Reality is an introductory series of classes that explore the questions you need to ask when creating for mixed reality. We explore the landscape of augmented, mixed and virtual reality, mapping out the different experience paradigms and hardware interfaces guided by readings and interviews with an inspiring mix of creative practitioners and industry professionals. The space we are exploring is evolving fast and this course does not emphasize acquiring skills in specific tools or platforms, as these will quickly be dated. Instead, we focus on providing a conceptual and theoretical foundation, on artistic experimentation and exploration,and on challenging your thinking and perception. This course aims to provide the confidence, inspiration, and skills to teach yourself the methods and technology required to create for mixed reality. Course assignments include a mix of research and practice. Research happens through reading, and through watching film and reflecting back. The readings help you think critically about the medium and its connection to aesthetic and cultural concerns and to more established media. Practice includes building experiences in Unity based on templates and guides provided by the instructor.

Prerequisite: None, Required Materials: A computer with Unity installed

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Collaborative Video Environment: Painting Space with Video

  • Shannon Willis
  • CTE391
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Collaborative Video Environment: Painting Space with Video

Everyone has a point of view, and these days most people have a phone capable of documenting that special viewpoint. In this workshop we will collaborate on bringing our diverse points of view together to make a physical video installation environment. We will collaborate online before the workshop to determine a theme or direction we want the final piece to go. On the first day, we will each bring video footage and edit it for the installation. We will also learn about material prep for set up day. On the second day, we will carefully create and install a collaborative work onsite.

We will go through several different strategies and media platforms including monitors, computers, video players and projectors. Combining projections, TVs, and physical objects, they become covered in moving images. From there, we can begin to see videos as paint, and objects and walls as canvas.

Prerequisite: None., Required Materials: None

Sat, Sun. Nov 4 – 5, 2017. 10:00AM – 5:00PM

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Laser Cut Stencils

  • Darrell Rossman
  • FAB400
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Laser Cut Stencils

Learn to design and laser cut stencils for painting! Stencils cut using a laser cutter can be used for street art, wall painting, canvas painting, and in many other creative situations. Stencils can be designed from scratch or adapted from a photograph or other visual material. Unlike hand-cut stencils reproducing laser-cut stencils is as easy as hitting print. The allows for quick and precise experimentation and iteration of stencils.
In this workshop we will:
1. Review the history of stencil art and works by popular stencil artists.
2. Review common techniques for creation and application of stencils
3. Provide an overview of vector art process and explain how to create stencils for laser cutting using
Adobe Illustrator.
4. Create your first laser cut stencil (and weather permitting), spray your first laser cut stencil art.
Prerequisite: Must have completed a laser cutter training at Make+Think+Code or collaborate with a partner who has. Existing Illustrator and vector experience is very helpful but not required. Students without Illustrator experience should expect to need extra time and patience to complete the workshop.
Required Materials: Participants will need a computer with Adobe Illustrator. Some computers with Illustrator will be available for those without.

Sat. Nov 11, 2017. 9:30AM – 12:30PM

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Painting With Bitmaps

  • Jeremy Rotsztain
  • CTE450
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Painting With Bitmaps

Painting with Bitmaps is a two-day workshop exploring programmatic composition techniques using digital images as a source material. We will start by looking different strategies and algorithms that artists use in their work. We will learn to how access pixels that are stored in a computer’s memory and play with a few different techniques for generating new imagery. Students will spend some time adapting algorithms (pixel sorting, masking, pixel-to-vector transformations) and writing their own. The workshop will be taught using Processing (http://www.processing.org) and participants are expected to have some experience with Processing or other creative coding frameworks.

Prerequisite: A working knowledge of processing would be helpful.

Required Materials: laptops/PCs with Processing installed.

Sat, Sun. Nov 11 – 12, 2017. 1:00PM – 6:00PM

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Mastering the Pen Tool

  • Craig Winslow
  • FAB430
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Mastering the Pen Tool

The Pen tool is used in many different programs by designers to create vector logos, graphics, icons, custom type, illustrations, masks for animations, and much much more. It’s tricky to get the hang of, but over the course of this workshop, we’re going to focus in on mastering this powerful tool. How do I vectorize a raster image? Where do I put beziers for clean curves? How in the heck do I make a letter S from scratch? These questions and more will be answered. This course will focus on the pen tool in Illustrator, but we’ll also touch on its slight variations in Photoshop and After Effects. We’ll also explore overall best-practices, hotkeys, and ways to speed up your workflow.

During the workshop we will:

— Overview the pen tool & capabilities

— Vectorize a low-res logo

— Make a vector mask to crop an image

— Utilize Masking / Compound & Clipping Paths

— Selection tool/grouping tricks

— Pathfinder Tips

— Live corners

What can I do next?

— Make laser-cut stickers, or engrave your design onto things

— Animate your designs in After Effects

— Export SVGs to animate/modify in code

Required Materials: Illustrator

Wed. Nov 15, 2017. 6:00PM –9:00PM

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Light Technologies and Electromagnetic Waves

  • Nandini Ranganathan
  • SCI392A
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Light Technologies and Electromagnetic Waves

  • Course: SCI392A
  • Instructor: Nandini Ranganathan

The main focus of the course is our changing understanding of the phenomenon of light. We explorie the amazing technologies that emerged (lasers, electronics, sensors, leds...) as a from Maxwells’ theory of the field in 1865, which provided a framework and explanations for electromagnetic phenomena including light and set the stage for Bohr’s model of the atom and the resulting quantum theories. We analyze the implications of these theories, of the transition from from empiricism to uncertainty, and of the entangled relationship between the observer and the observed.
Prerequisite: None.

Sat, Sun. Nov 17 –18, 2017. 10:00AM –5:00PM

Manipulated Media

  • Sue Slagle
  • CC290
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Manipulated Media

Learn what digital signals are actually made of — and how to manipulate them for artistic purposes. What does video sound like? What does audio look like? In this workshop students will learn what digital signals are actually made of - and how to manipulate them for artistic purposes. Sound will be used as a control signal for a custom array of video filters built in the Max/MSP/Jitter object-oriented programming environment. Pixels, color planes, alpha channels, frequency bands and waveforms will be analyzed, experimented with and forced to interact resulting in recorded video works manipulated directly by sound. Part I will cover fundamentals and introduce the system; Part II will allow for additional exploration and open lab time to create a unique work.
Prerequisite: None
Required Materials: Materials Needed: Max/MPS/Jitter

Sat, Sun. Nov. 18, 19, 2017. 10:00AM – 5:00PM

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Wordpress: Build Your Own Website/Blog

  • Shannon Willis
  • PDE250
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Wordpress: Build Your Own Website/Blog

Wordpress is a free blogging and website building framework In this course you will learn how to create a website using Wordpress that you can easily change and customize to your own likes. Wordpress is a flexible platform allowing you to change your website and add free content easily. No coding background is needed, this class was designed for Wordpress and web design novices. Come to class prepared with an idea of a website you would like to create, along with any photos and content.

Prerequisite: None, Required Materials: None

Sat. Dec 2, 2017. 10:00AM – 4:00PM

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Electronic Installations

  • TBA
  • PDE501
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Electronic Installations

New media demands all new methods for presentation and installation particularly in fine art contexts. Mounting a flat panel on the wall and running a video loop is not enough; the entire installed object and context must be considered. In this workshop we will explore the full spectrum of ways that new media and electronic artwork can be installed in formal contexts such as galleries and arts institutions. We will discuss the nature of electronic art objects and how to approach materializing work into objects. Explore common technologies used in electronic installations such as media players, display drivers, programmable lighting, and power control; explore primary and alternate exhibition opportunities such as vacant spaces and pop-up installations.

In the second session, participants will create an original concept for an electronic art object in small groups or individually. Concepts can be adaptations of existing work. Finally we will conclude with basic guidance for how to begin pursuing opportunities to install your work in these contexts including a discussion of common expectations and requirements of institutions for installations including longevity, insurance, and costs as well as maintenance and practical considerations for managing installations over longer periods.

Prerequisite: None

Required Materials: A laptop.

Sat. Dec 9, 2017. 10:00AM – 1:00PM

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Interactive and Immersive Installations

  • Shannon Willis
  • CTE400
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Interactive and Immersive Installations

In this week-long intensive you will get a taste of the complex and exciting world of creating interactive video installations and immersive physical environments. This course breaks down and introduces some of the
technologies and equipment that can turn ideas into a physical reality. Learning technology is only part of the journey, as significant time will be devoted to learning about the aesthetics of interaction. What does it mean to make an interactive work of art? As the process continues we will engage in group in-process critiques that will help define the scope and direction of our works. We can begin to shift our thinking as makers of objects of art that lies outside of the viewer, to creators of an experience where the viewer is invited to step within and become a part of. Participants may work alone or in teams to create interactive installations.
Prerequisite: None.
Required Materials: Arduino and Isadora

Mon – Fri. Jan 8 –12, 2018. 10:00AM – 5:00PM

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The Walls Have Eyes: Live Video as a Control Signal

  • Ben Purdy
  • CTE440
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The Walls Have Eyes: Live Video as a Control Signal

Often overlooked as an input mechanism, live video is a versatile tool for interactive media. While video can be useful as a source of visual content, capturing the motion of people or objects moving through space can also create an extremely expressive and dynamic control signals for use in many different interactive contexts.
This workshop will introduce participants to several common techniques and tools that harness live video, using visible light, infrared, and 3D sensors to capture movement in space. Software tools such as OpenCV, OpenTSPS, and Processing will be used to extract motion, shape, and color information from live video sources.

Prerequisite: Familiarity with Processing is strongly encouraged but this workshop could be beneficial to anyone interested in learning about the capabilities of video as a general purpose control mechanism.

Required Materials: None

Date TBA

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Building and Demolishing Walls in Blender and Nuke

  • Ryan Woodring
  • TECH460
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Building and Demolishing Walls in Blender and Nuke

3D Modeling and Visual Effects
Digital destruction continues to be one of the main exports of American cinema. We’ve destroyed our own cities in hundreds of unique ways to tell stories of fear, hubris and hope. In this workshop we’ll mine our explosive past for inspiration and use recent national discussions on wall-building for content. We will build 3D models of walls with the intent of exploring Blender’s built-in physics engine in order to realistically demolish them. We will integrate our 3D renders into Nuke, a film industry staple, in order to create realistic scenes. If you’ve been wondering about the basic principles of vfx, this broad survey will cover topics such as matte painting, camera tracking, and more. We’ll focus both on learning new software and hold group discussions about the implications of building and destroying in real and virtual space.

Prerequisite: None. This is a beginners level 3d modeling workshop. A basic understanding of animation is helpful but not necessary.
Required Materials: Nuke (or aftereffects), Blender, Mouse, Mouse Pad, External Hard drive or Cloud

Mon - Thurs, Jan 22 - 25, 2018
10:00AM - 1:00PM

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Introduction to Electronic Deconstruction

  • Darrell Rossman
  • TECH240
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Introduction to Electronic Deconstruction

One of the best ways to learn about electronics is to take apart everyday electronic equipment and attempt to understand it and reconstruct it. In this workshop students will take apart and reconstruct random electronic equipment in the spirit of the book "The Way Things Work" by David Macaulay. The equipment can be reconstructed in its original form or reformed into an artwork. Equipment may include computers, stereo equipment, telephones, or anything else electronic. Through this we will learn about the internals of electronic
equipment and artistic applications of electronic components.

Prerequisite: No electronics experience required. We highly recommend that participants bring a piece of electronic equipment that they want to take apart. Many pieces of equipment will be available however the experience is best if you bring your own. It should be something that you don't mind breaking.
Required Materials: Phillips head and Flathead screw driver, a TORX screw driver set.

Sat. Dec 9, 2017. 2:00PM –5:00PM

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The Phenomenon of Sound

  • Nandini Ranganathan
  • SCI390A
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The Phenomenon of Sound

  • Course: SCI390A
  • Instructor: Nandini Ranganathan

An investigation of the various physical phenomena that we perceive focussing on an exploration of the phenomenon of sound, its creation, behaviour, and its relationship with the space it inhabits.
Prerequisite: None.

Sat, Sun. Sep 9 –10, 2017. 10:00AM –5:00PM

Augmenting the World With Light: Projection Mapping

  • Craig Winslow
  • CTE300
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Augmenting the World With Light: Projection Mapping

  • Course: CTE300
  • Instructor: Craig Winslow

Learn how to take control of light in a whole new way, and augment the world around you with animations, color, simulated lighting, and more. We’ll start with a quick conceptual overview, analyze various opportunities/limitations of the medium, then dive into a few live demos of what’s possible with projection mapping, using MadMapper.
Once you know the basics of mapping, it’s all about content! This workshop will be content-driven, sharing how to optimize your workflow by organizing a video template, tips I’ve learned to map rapidly during different "projection-a-day" road trips, live-video mixing, and using MIDI to make that job a lot smoother.
We’ll also touch on the fun logistics behind organizing a mapping installation, deciding what projectors you’ll need, how to mount them in difficult spots, and how to put together a mobile mapping setup.
Prerequisite: None.
Required Materials: Computer, Adobe Creative Cloud (Photoshop, Illustrator, After Effects), MadMapper.

Date TBA

Planetary Scale Interactive Installations — Using the Internet to Erase Physical Distance

  • Ben Purdy
  • CTE541
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Planetary Scale Interactive Installations — Using the Internet to Erase Physical Distance

  • Course: CTE541
  • Instructor: Ben Purdy

The internet offers an amazing opportunity to create massively distributed physical projects which can act as one cohesive whole. Using simple and widely available software platforms, workshop attendees will learn how to use the internet to bridge any physical distance and create massively distributed interactive systems.

Based on platforms like node.js, arduino, ESP8266, and raspberry pi, this workshop will result in on connecting a physical control (like a button or knob) to some kind of output (like a motor or LED) regardless of the distance between the two devices by linking the two over the internet.

Prerequisite: Some familiarity with arduino as well as with JavaScript or Processing.

Required Materials: None

Date TBA

Performing Live Graphics with Unity and MIDI

  • Surya Buchwald
  • CTE490
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Performing Live Graphics with Unity and MIDI

  • Course: CTE490
  • Instructor: Surya Buchwald

Unity is a powerful and free platform for building games and applications. In this two-part workshop, we will build visual instruments made for live graphics performance. On day one, we’ll explore basic interactivity, tweening, velocity sensitivity, generative art and object pooling. A week-long break gives time to work on your scenes, because day two kicks off with a show and tell of what you’ve made! We’ll then explore shaders, MIDI interpretation techniques and more.
Prerequisite: Amateur knowledge of Unity and some programming basics
Required Materials: Laptop with Unity Installed, MIDI controller
Date: TBA

Creative Coding: Fundamentals of Programming

  • Reid Blomquist
  • CC80
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Creative Coding: Fundamentals of Programming

  • Course: CC80
  • Instructor: Reid Blomquist

Get a grasp on basics with this Intro to Programming course. We'll cover a brief history of programming and computational science; and an overview of what the programming landscape looks like today. From there we'll explore some basic concepts which participants will explore using JavaScript. This course aims to provide you with a grasp on core concepts - and provide guidance as to how to expand on that knowledge outside of the brief intro provided.
Prerequisite: No previous experience necessary.
Required Materials: A laptop

Date: TBA

Projection Hack: Immersive Collaborative Light Collage

  • Craig Winslow
  • CTE392
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Projection Hack: Immersive Collaborative Light Collage

  • Course: CTE392
  • Instructor: Craig Winslow

Now that we have the basics of projection mapping, let’s augment the space with light!

After a quick 15 min refresher/overview on projection mapping, this will be a hands-on session as we projection map video, animations, code, live video, data and more ... to walls, pipes, ceiling vents, windows, pillars — if you can see it, you can map it!
Come prepared with pre-made content if you have a specific idea, or show up and make something on the fly. Still don’t feel comfortable with mapping? The best way to learn is by doing! By the end of the session, we’ll have a finished collaborative project: an immersive light collage!
Prerequisite: CTE 300 or equivalent (Basic knowledge of projection mapping).
Required Materials: Computer, Adobe Creative Cloud (Photoshop, Illustrator, After Effects), MadMapper.

Date: TBA

An Introduction to Unity 3D

  • Reid Blomquist
  • CC260
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An Introduction to Unity 3D

Get a jump start on Unity3d development with this Intro to Unity3d course. Course content is not focused on game development - but instead crafting experiences. You'll learn how to use Unity3d basics - like colliders and basic physics - and even spend time exploring generative art possibilities Unity3d offers.
Prerequisite: No previous experience necessary.
Required Materials: A laptop with Unity installed

Date TBA

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The Science of Light

  • Nandini Ranganathan
  • SCI391A
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The Science of Light

  • Course: SCI391A
  • Instructor: Nandini Ranganathan

The main focus of the course is our changing understanding of the phenomenon of light. We study the laws of reflection, refraction, diffraction and scattering and the resulting effects and phenomenon in nature and the relationship between light and vision.
Prerequisite: None.

Date TBA

Generating Complexity: Inkscape and the Plotter

  • Sonya Neunzert
  • TECH130
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Generating Complexity: Inkscape and the Plotter

  • Course: TECH130
  • Instructor: Sonya Neunzert

PNCA students can register for these events through Self-Service. Faculty, staff, and community members should contact mtc@pnca.edu to sign up for a session.

Prerequisite: None
Required Materials: None

Upcoming Sessions:

Dates TBA

Live Cinema Projection Playground

  • Sue Slagle
  • CTE690
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Live Cinema Projection Playground

A place for exploring, experimenting and sharing live cinema.

Live cinema is a beautiful grey area between film, video, synaesthetic multi-media and abstract storytelling. Using cameras, video projectors, overhead projectors, computer controlled lighting and select live musical instruments we will experiment with this medium in a casual, but technical, setting. Artists already working in the medium are invited to share their work and artists just starting to work in the medium, or simply curious, are invited to play hands-on with working equipment.
Prerequisite: None
Required Materials: Max + collaboratively provided by M+T+C and community: projectors, midi-keyboards, DMX lights, controllable LEDs, lightbulbs

Date TBA

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Building Digital Instruments

  • Shawn Trail
  • CTE390
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Building Digital Instruments

  • Course: CTE390
  • Instructor: Shawn Trail

In this two-day workshop participants will learn to design and build custom sound and light controllers using open-source and low-cost materials. These skills will serve a wide variety of applications from being compatible with commercial sound software via MIDI, to more advanced multi-media networking protocols such as Open Sound Control (OSC) and sophisticated visual processing and projection mapping software such as VDMX and more.
Students learn to code basic synthesizers in Pd and build control mapping paradigms to route to visual processing software for live performance/interaction. Participants will learn the basics of building a simple circuit for sensors and micro-controllers and design hardware housing for them to be 3D printed.

Prerequisite: None, Required Materials: TBA

Date TBA

A Systems Thinking Toolkit

  • Howard Silverman
  • DSI441
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A Systems Thinking Toolkit

Systems thinking is one way of seeing patterns amidst the messiness of life. Patterns give coherence to one’s experience, and a systems toolkit of methods, models, concepts, and metaphors can be used to sense and interpret such patterns. We will use these tools to examine social and environmental opportunities and concerns; and they will inform our conversations as we consider and critique strategies for effective action. Essential to this toolkit is the use of visual imagery such as artworks, diagrams, graphs, maps, and doodles. Visual imagery can support the types of facilitations and conversations through which cognitive work is done. Through such cognitive work, we grapple with current realities, compare analogies and distinctions, and imagine or enact new stories.

Prerequisite: No explicit familiarity with systems thinking is required; this class will serve as both introduction for newcomers and augmentation for old hands.
Required Materials: Each participant will need a laptop/tablet, with web access.

Date TBA

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Drawing in Virtual Reality

  • Reese Bowes
  • TECH100
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Drawing in Virtual Reality

  • Course: TECH100
  • Instructor: Reese Bowes

Three-dimensional drawing and the ability to sculpt in virtual spaces has been made available to the masses this past year and in this workshop we will explore three different applications that allow for building multidimensional virtual artworks — Oculus Medium, Quill, and TiltBrush.

Prerequisite: None
Required Materials: None

Date: TBA

Unity: Fundamentals

  • Sonya Neunzert
  • CC160
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Unity: Fundamentals

  • Course: CC160
  • Instructor: Sonya Neunzert

This workshop introduces the interface and workflow of the Unity Game Engine through the creation of a simple interactive scene. We will cover importing and arranging 3D objects to build a scene, adding pre-built scripts to create interactivity, and using plugins to allow added functionality — like bringing a Unity scene into virtual reality!
Prerequisite: No previous experience necessary.
Required Materials: A laptop with Unity installed
Date: TBA

Creating 3D Assets With Blender

  • Sonya Neunzert
  • TECH173
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Creating 3D Assets With Blender

  • Course: TECH173
  • Instructor: Sonya Neunzert

This workshop is a fast-paced intro to creating digital objects for use in virtual and augmented reality, using the open-source 3D modeling/animation program Blender. We will cover the basic tools for mesh modeling and texturing, with an eye toward the limitations and possibilities of VR/AR. Students will learn to create digital assets that look good and are easy to edit, export, and work with in a variety of AR/VR platforms.
Prerequisite: No previous experience necessary
Required Materials: A laptop with Blender installed

Tue. Sep 19, 26, 2017. 5:00PM – 6:30PM